var status = -1;

function start() {
    action(1, 0, 0)
}

function action(c, b, a) {
    status++;
    if (!cm.isQuestFinished(34903) && !cm.isQuestFinished(34904)) {
        action0(c, b, a)
    } else {
        if (cm.isQuestFinished(34903) && !cm.isQuestFinished(34904)) {
            action1(c, b, a)
        } else {
            if ((cm.isQuestFinished(34903) && cm.isQuestFinished(34904) && !cm.isQuestFinished(34905)) && cm.getNumberFromQuestInfo(34905, "kill") == 1) {
                action3(c, b, a)
            } else {
                if (cm.isQuestFinished(34903) && cm.isQuestFinished(34904) && !cm.isQuestFinished(34905)) {
                    action2(c, b, a)
                } else {
                    cm.dispose()
                }
            }
        }
    }
}

function action0(d, c, b) {
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, false, false);
            cm.setStandAloneMode(true);
            cm.inGameDirectionEvent_SetAdditionalEffectVisibleForInGameDirection();
            cm.inGameDirectionEvent_AskAnswerTime(4300);
            cm.effect_Text(["#fn黑体##fs25#好久不见,朋友。一段时间没见,好像变强了不少嘛？", ""], [0, 2300, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0])
        } else {
            if (status === a++) {
                cm.curNodeEventEnd(true);
                cm.sendNormalTalk_Bottom("#face2#那个时候……你不是消失了吗？", 37, 3001501, false, true, 1)
            } else {
                if (status === a++) {
                    cm.effect_Text(["#fn黑体##fs25#哼,怎么可能？你忘了吗？严格地说,我是你的一部分。", ""], [0, 2400, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                    cm.inGameDirectionEvent_AskAnswerTime(4400)
                } else {
                    if (status === a++) {
                        cm.effect_Text(["#fn黑体##fs25#只要有你在,我也不会消失。永.远。", ""], [0, 2000, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                        cm.inGameDirectionEvent_AskAnswerTime(4000)
                    } else {
                        if (status === a++) {
                            cm.sendNormalTalk_Bottom("#face5#你……到底是什么东西？", 37, 3001501, false, true, 1)
                        } else {
                            if (status === a++) {
                                cm.effect_Text(["#fn黑体##fs25#啊,那个嘛……说起来可就复杂了……", ""], [0, 2000, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                cm.inGameDirectionEvent_AskAnswerTime(4000)
                            } else {
                                if (status === a++) {
                                    cm.sendNormalTalk_Bottom("#face5#……", 37, 3001501, false, true, 1)
                                } else {
                                    if (status === a++) {
                                        cm.effect_Text(["#fn黑体##fs25#呃……还是算了吧。", ""], [0, 2000, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                        cm.inGameDirectionEvent_AskAnswerTime(4000)
                                    } else {
                                        if (status === a++) {
                                            cm.sendNormalTalk_Bottom("#face5#……", 37, 3001501, false, true, 1)
                                        } else {
                                            if (status === a++) {
                                                cm.effect_Text(["#fn黑体##fs25#呵呵,干嘛做出那种可怕的表情？我说还不行吗？别皱眉头。", ""], [0, 2650, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                cm.inGameDirectionEvent_AskAnswerTime(4650)
                                            } else {
                                                if (status === a++) {
                                                    cm.effect_Text(["#fn黑体##fs25#首先……对了,应该从那个开始说起。", ""], [0, 2000, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                    cm.inGameDirectionEvent_AskAnswerTime(4000)
                                                } else {
                                                    if (status === a++) {
                                                        cm.effect_Text(["#fn黑体##fs25#你……知道有个叫“根源”的东西吗？不是字典上写的那个概念。", ""], [0, 2900, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                        cm.inGameDirectionEvent_AskAnswerTime(4900)
                                                    } else {
                                                        if (status === a++) {
                                                            cm.effect_Text(["#fn黑体##fs25#那个东西……是真实存在的。是世界上所有知识的集合。", ""], [0, 2500, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                            cm.inGameDirectionEvent_AskAnswerTime(4500)
                                                        } else {
                                                            if (status === a++) {
                                                                cm.effect_Text(["#fn黑体##fs25#那是一般人无法到达的领域,但是……", ""], [0, 2000, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                                cm.inGameDirectionEvent_AskAnswerTime(4000)
                                                            } else {
                                                                if (status === a++) {
                                                                    cm.effect_Text(["#fn黑体##fs25#有几种方法可以到达那里。", ""], [0, 2000, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                                    cm.inGameDirectionEvent_AskAnswerTime(4000)
                                                                } else {
                                                                    if (status === a++) {
                                                                        cm.effect_Text(["#fn黑体##fs25#……你也是可以到达那里的人。", ""], [0, 2000, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                                        cm.inGameDirectionEvent_AskAnswerTime(4000)
                                                                    } else {
                                                                        if (status === a++) {
                                                                            cm.sendNormalTalk_Bottom("#face3#但是……我不记得见过那种东西啊？", 37, 3001501, false, true, 1)
                                                                        } else {
                                                                            if (status === a++) {
                                                                                cm.effect_Text(["#fn黑体##fs25#你醒来的时候……几乎没剩下多少记忆,不是吗？", ""], [0, 2150, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                                                cm.inGameDirectionEvent_AskAnswerTime(4150)
                                                                            } else {
                                                                                if (status === a++) {
                                                                                    cm.effect_Text(["#fn黑体##fs25#根源不是可以随便接触到东西。你的记忆被夺走了,作为触犯禁地的代价。", ""], [0, 3250, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                                                    cm.inGameDirectionEvent_AskAnswerTime(5250)
                                                                                } else {
                                                                                    if (status === a++) {
                                                                                        cm.effect_Text(["#fn黑体##fs25#但你的情况非常特殊……", ""], [0, 2000, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                                                        cm.inGameDirectionEvent_AskAnswerTime(4000)
                                                                                    } else {
                                                                                        if (status === a++) {
                                                                                            cm.effect_Text(["#fn黑体##fs25#本来……除了记忆之外,你的肉体和灵魂也全部会被困在那里。", ""], [0, 2750, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                                                            cm.inGameDirectionEvent_AskAnswerTime(4750)
                                                                                        } else {
                                                                                            if (status === a++) {
                                                                                                cm.effect_Text(["#fn黑体##fs25#那样的话,你现在也许就会变成……", ""], [0, 2000, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                                                                cm.inGameDirectionEvent_AskAnswerTime(4000)
                                                                                            } else {
                                                                                                if (status === a++) {
                                                                                                    cm.effect_Text(["#fn黑体##fs25#幽灵……用你们的话好像是这么说的。", ""], [0, 2000, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                                                                    cm.inGameDirectionEvent_AskAnswerTime(4000)
                                                                                                } else {
                                                                                                    if (status === a++) {
                                                                                                        cm.effect_Text(["#fn黑体##fs25#总而言之,现在你就像是半个幽灵……而我就是另一半。", ""], [0, 2450, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                                                                        cm.inGameDirectionEvent_AskAnswerTime(4450)
                                                                                                    } else {
                                                                                                        if (status === a++) {
                                                                                                            cm.effect_Text(["#fn黑体##fs25#我把你召唤过来,也与这件事有关……", ""], [0, 2000, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                                                                            cm.inGameDirectionEvent_AskAnswerTime(4000)
                                                                                                        } else {
                                                                                                            if (status === a++) {
                                                                                                                cm.sendNormalTalk_Bottom("#face2#什么？", 37, 3001501, false, true, 1)
                                                                                                            } else {
                                                                                                                if (status === a++) {
                                                                                                                    cm.effect_Text(["#fn黑体##fs25#本来幽灵是永恒不灭的,只会回到深渊之中,但是永远不会消失。", ""], [0, 2800, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                                                                                    cm.inGameDirectionEvent_AskAnswerTime(4800)
                                                                                                                } else {
                                                                                                                    if (status === a++) {
                                                                                                                        cm.effect_Text(["#fn黑体##fs25#但是……你……总有一天会死去。", ""], [0, 2000, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                                                                                        cm.inGameDirectionEvent_AskAnswerTime(4000)
                                                                                                                    } else {
                                                                                                                        if (status === a++) {
                                                                                                                            cm.effect_Text(["#fn黑体##fs25#所以……这样就尴尬了。你要是死了,我也会消失。", ""], [0, 2250, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                                                                                            cm.inGameDirectionEvent_AskAnswerTime(4250)
                                                                                                                        } else {
                                                                                                                            if (status === a++) {
                                                                                                                                cm.effect_Text(["#fn黑体##fs25#你……把生命赌在了无聊的事情上。", ""], [0, 2000, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                                                                                                cm.inGameDirectionEvent_AskAnswerTime(4000)
                                                                                                                            } else {
                                                                                                                                if (status === a++) {
                                                                                                                                    cm.effect_Text(["#fn黑体##fs25#随时可能……唉,不过看样子你也不想让出主导权……", ""], [0, 2350, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                                                                                                    cm.inGameDirectionEvent_AskAnswerTime(4350)
                                                                                                                                } else {
                                                                                                                                    if (status === a++) {
                                                                                                                                        cm.effect_Text(["#fn黑体##fs25#所以我决定尽可能救你一命。", ""], [0, 2000, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                                                                                                        cm.inGameDirectionEvent_AskAnswerTime(4000)
                                                                                                                                    } else {
                                                                                                                                        if (status === a++) {
                                                                                                                                            cm.effect_Text(["#fn黑体##fs25#通过唤醒你的力量……这就是我召唤你的目的,哈哈。", ""], [0, 2350, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                                                                                                            cm.inGameDirectionEvent_AskAnswerTime(4350)
                                                                                                                                        } else {
                                                                                                                                            if (status === a++) {
                                                                                                                                                cm.sendNormalTalk_Bottom("#face5#要是我不相信呢？", 37, 3001501, false, true, 1)
                                                                                                                                            } else {
                                                                                                                                                if (status === a++) {
                                                                                                                                                    cm.effect_Text(["#fn黑体##fs25#嗯……我就知道会这样,所以刚才已经搞定了……", ""], [0, 2150, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                                                                                                                    cm.inGameDirectionEvent_AskAnswerTime(4150)
                                                                                                                                                } else {
                                                                                                                                                    if (status === a++) {
                                                                                                                                                        cm.effect_Text(["#fn黑体##fs25#怎么样？哈哈,很高兴见到你,朋友。这次我要做的事情已经结束了……", ""], [0, 3100, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                                                                                                                        cm.inGameDirectionEvent_AskAnswerTime(5100)
                                                                                                                                                    } else {
                                                                                                                                                        if (status === a++) {
                                                                                                                                                            cm.sendNormalTalk_Bottom("#face7#你这家伙……", 37, 3001501, false, true, 1)
                                                                                                                                                        } else {
                                                                                                                                                            if (status === a++) {
                                                                                                                                                                cm.effect_Text(["#fn黑体##fs25#呵呵,你一定会喜欢我的……", ""], [0, 2000, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                                                                                                                                cm.inGameDirectionEvent_AskAnswerTime(4000)
                                                                                                                                                            } else {
                                                                                                                                                                if (status === a++) {
                                                                                                                                                                    cm.effect_Text(["#fn黑体##fs25#我们下次再会吧。", ""], [0, 2000, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                                                                                                                                    cm.inGameDirectionEvent_AskAnswerTime(4000)
                                                                                                                                                                } else {
                                                                                                                                                                    if (status === a++) {
                                                                                                                                                                        cm.forceStartQuest(34903, "");
                                                                                                                                                                        cm.dispose();
                                                                                                                                                                        cm.warp(cm.getNumberFromQuestInfo(34903, "map"), 0);
                                                                                                                                                                        cm.setStandAloneMode(false);
                                                                                                                                                                        cm.inGameDirectionEvent_ForcedFlip15(700, 0, 0, 0, 0);
                                                                                                                                                                        cm.setInGameDirectionMode(false, true, false)
                                                                                                                                                                    }
                                                                                                                                                                }
                                                                                                                                                            }
                                                                                                                                                        }
                                                                                                                                                    }
                                                                                                                                                }
                                                                                                                                            }
                                                                                                                                        }
                                                                                                                                    }
                                                                                                                                }
                                                                                                                            }
                                                                                                                        }
                                                                                                                    }
                                                                                                                }
                                                                                                            }
                                                                                                        }
                                                                                                    }
                                                                                                }
                                                                                            }
                                                                                        }
                                                                                    }
                                                                                }
                                                                            }
                                                                        }
                                                                    }
                                                                }
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    }
}

function action1(d, c, b) {
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, false, false);
            cm.setStandAloneMode(true);
            cm.inGameDirectionEvent_SetAdditionalEffectVisibleForInGameDirection();
            cm.effect_Text(["#fn黑体##fs25#咦,咦？竟然没有拒绝……", ""], [0, 2000, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
            cm.inGameDirectionEvent_AskAnswerTime(4000)
        } else {
            if (status === a++) {
                cm.curNodeEventEnd(true);
                cm.effect_Text(["#fn黑体##fs25#看来你决定接受我的力量了吗？", ""], [0, 2000, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                cm.inGameDirectionEvent_AskAnswerTime(4000)
            } else {
                if (status === a++) {
                    cm.sendNormalTalk_Bottom("#face5#我也有事要问你,所以一直在等着你。", 37, 3001501, false, true, 1)
                } else {
                    if (status === a++) {
                        cm.effect_Text(["#fn黑体##fs25#切……疑惑还没解开吗？", ""], [0, 2000, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                        cm.inGameDirectionEvent_AskAnswerTime(4000)
                    } else {
                        if (status === a++) {
                            cm.sendNormalTalk_Bottom("#face3#这对我来说非常重要。", 37, 3001501, false, true, 1)
                        } else {
                            if (status === a++) {
                                cm.effect_Text(["#fn黑体##fs25#哈……好吧,既然这么重要,我一定知无不言……", ""], [0, 2100, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                cm.inGameDirectionEvent_AskAnswerTime(4100)
                            } else {
                                if (status === a++) {
                                    cm.effect_Text(["#fn黑体##fs25#为了我们之间无法替代的友情,呵呵。", ""], [0, 2000, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                    cm.inGameDirectionEvent_AskAnswerTime(4000)
                                } else {
                                    if (status === a++) {
                                        cm.sendNormalTalk_Bottom("#face5#那我问了。我只有一半变成了幽灵……你知道是为什么吗？", 37, 3001501, false, true, 1)
                                    } else {
                                        if (status === a++) {
                                            cm.effect_Text(["#fn黑体##fs25#在侵蚀的过程中出现了几个问题。", ""], [0, 2000, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                            cm.inGameDirectionEvent_AskAnswerTime(4000)
                                        } else {
                                            if (status === a++) {
                                                cm.effect_Text(["#fn黑体##fs25#我想你也应该猜到了。那时刚好受到了外部的妨碍。", ""], [0, 2300, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                cm.inGameDirectionEvent_AskAnswerTime(4300)
                                            } else {
                                                if (status === a++) {
                                                    cm.sendNormalTalk_Bottom("#face0#……", 37, 3001501, false, true, 1)
                                                } else {
                                                    if (status === a++) {
                                                        cm.effect_Text(["#fn黑体##fs25#另一方面……是灵魂本身的问题。", ""], [0, 2000, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                        cm.inGameDirectionEvent_AskAnswerTime(4000)
                                                    } else {
                                                        if (status === a++) {
                                                            cm.effect_Text(["#fn黑体##fs25#不知道为什么,你的灵魂无法被吞噬。就像是某种不纯物质一样。", ""], [0, 2850, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                            cm.inGameDirectionEvent_AskAnswerTime(4850)
                                                        } else {
                                                            if (status === a++) {
                                                                cm.sendNormalTalk_Bottom("#face2#我的……灵魂……", 37, 3001501, false, true, 1)
                                                            } else {
                                                                if (status === a++) {
                                                                    cm.effect_Text(["#fn黑体##fs25#你能保留自我,就是因为这个……", ""], [0, 2000, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                                    cm.inGameDirectionEvent_AskAnswerTime(4000)
                                                                } else {
                                                                    if (status === a++) {
                                                                        cm.effect_Text(["#fn黑体##fs25#你的运气很好。但是我就麻烦了。", ""], [0, 2000, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                                        cm.inGameDirectionEvent_AskAnswerTime(4000)
                                                                    } else {
                                                                        if (status === a++) {
                                                                            cm.effect_Text(["#fn黑体##fs25#因为你的灵魂一直在抵抗,所以我就无法完全占领你的身体。", ""], [0, 2650, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                                            cm.inGameDirectionEvent_AskAnswerTime(4650)
                                                                        } else {
                                                                            if (status === a++) {
                                                                                cm.effect_Text(["#fn黑体##fs25#用不着对我太警惕……希望我们能和平相处。", ""], [0, 2000, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                                                cm.inGameDirectionEvent_AskAnswerTime(4000)
                                                                            } else {
                                                                                if (status === a++) {
                                                                                    cm.effect_Text(["#fn黑体##fs25#我的回答就是这些。我们很快还会见面的。", ""], [0, 2000, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                                                    cm.inGameDirectionEvent_AskAnswerTime(4000)
                                                                                } else {
                                                                                    if (status === a++) {
                                                                                        cm.effect_Text(["#fn黑体##fs25#下次你需要我力量的时候,就是我们再会之日。", ""], [0, 2050, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                                                        cm.inGameDirectionEvent_AskAnswerTime(4050)
                                                                                    } else {
                                                                                        if (status === a++) {
                                                                                            cm.forceStartQuest(34904, "");
                                                                                            cm.dispose();
                                                                                            cm.warp(cm.getNumberFromQuestInfo(34904, "map"), 0);
                                                                                            cm.setStandAloneMode(false);
                                                                                            cm.inGameDirectionEvent_ForcedFlip15(700, 0, 0, 0, 0);
                                                                                            cm.setInGameDirectionMode(false, true, false)
                                                                                        }
                                                                                    }
                                                                                }
                                                                            }
                                                                        }
                                                                    }
                                                                }
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    }
}

function action2(e, d, c) {
    var b = -1;
    if (status <= b++) {
        cm.dispose()
    } else {
        if (status === b++) {
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, false, false);
            cm.setStandAloneMode(true);
            cm.inGameDirectionEvent_SetAdditionalEffectVisibleForInGameDirection();
            cm.effect_Text(["#fn黑体##fs25#怎么样,朋友？这段时间使用我的力量,感觉如何？", ""], [0, 2200, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
            cm.inGameDirectionEvent_AskAnswerTime(4200)
        } else {
            if (status === b++) {
                cm.curNodeEventEnd(true);
                cm.effect_Text(["#fn黑体##fs25#应该不坏吧……你也因此变强了,不是吗？", ""], [0, 2000, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                cm.inGameDirectionEvent_AskAnswerTime(4000)
            } else {
                if (status === b++) {
                    cm.effect_Text(["#fn黑体##fs25#在战斗中获得的极度的快感……贪图那种快感是生命的本能。", ""], [0, 2700, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                    cm.inGameDirectionEvent_AskAnswerTime(4700)
                } else {
                    if (status === b++) {
                        cm.effect_Text(["#fn黑体##fs25#没错,这就是我拥有强大力量的原因。", ""], [0, 2000, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                        cm.inGameDirectionEvent_AskAnswerTime(4000)
                    } else {
                        if (status === b++) {
                            cm.sendNormalTalk_Bottom("#face0#你就别拐弯抹角了吧。你召唤我,应该不是想说这些吧？", 37, 3001501, false, true, 1)
                        } else {
                            if (status === b++) {
                                cm.effect_Text(["#fn黑体##fs25#性子可真急。在这段日子里,在把力量传输给你的同时,我一直在等待着这一天……", ""], [0, 3600, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                cm.inGameDirectionEvent_AskAnswerTime(5600)
                            } else {
                                if (status === b++) {
                                    cm.sendNormalTalk_Bottom("#face5#果然……有什么原因。", 37, 3001501, false, true, 1)
                                } else {
                                    if (status === b++) {
                                        cm.effect_Text(["#fn黑体##fs25#你和我强烈地连接在一起。在你变强的同时……看……", ""], [0, 2400, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                        cm.inGameDirectionEvent_AskAnswerTime(4400)
                                    } else {
                                        if (status === b++) {
                                            cm.effect_Text(["#fn黑体##fs25#我也变强了。直到今天,我终于拥有了从深渊中出来,与你正面对抗的力量。", ""], [0, 3300, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                            cm.inGameDirectionEvent_AskAnswerTime(5300)
                                        } else {
                                            if (status === b++) {
                                                cm.effect_Text(["#fn黑体##fs25#在你体内默默地等待毁灭,并不符合我的本性。现在我要用我的意志,来寻找出路。", ""], [0, 3600, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                cm.inGameDirectionEvent_AskAnswerTime(5600)
                                            } else {
                                                if (status === b++) {
                                                    cm.sendNormalTalk_Bottom("#face8#你以为我会让你得逞吗？", 37, 3001501, false, true, 1)
                                                } else {
                                                    if (status === b++) {
                                                        cm.effect_Text(["#fn黑体##fs25#如果不乖乖交出来,我就只能强抢了……", ""], [0, 2000, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                        cm.inGameDirectionEvent_AskAnswerTime(4000)
                                                    } else {
                                                        if (status === b++) {
                                                            cm.effect_Text(["#fn黑体##fs25#决一胜负吧。看看到底谁才是这个身体的主人！", ""], [0, 2100, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                                            cm.inGameDirectionEvent_AskAnswerTime(4100)
                                                        } else {
                                                            if (status === b++) {
                                                                cm.playerMessage(5, "击败深渊之自我");
                                                                var a = cm.getEventManager("影魂异人_深渊之自我");
                                                                a.startInstance(cm.getPlayer(), cm.getMap());
                                                                cm.dispose();
                                                                cm.setStandAloneMode(false);
                                                                cm.inGameDirectionEvent_ForcedFlip15(700, 0, 0, 0, 0);
                                                                cm.setInGameDirectionMode(false, true, false)
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    }
}

function action3(d, c, b) {
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, false, false);
            cm.setStandAloneMode(true);
            cm.inGameDirectionEvent_SetAdditionalEffectVisibleForInGameDirection();
            cm.effect_Text(["#fn黑体##fs25#切,这是……你的意志吗？没想到竟然这么强……", ""], [0, 2150, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
            cm.inGameDirectionEvent_AskAnswerTime(4150)
        } else {
            if (status === a++) {
                cm.curNodeEventEnd(true);
                cm.sendNormalTalk_Bottom("#face5#我……注定不会轻易消失。因为我还有必须做的事。", 37, 3001501, false, true, 1)
            } else {
                if (status === a++) {
                    cm.effect_Text(["#fn黑体##fs25#这,这次我先撤了。不过别大意……", ""], [0, 2000, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                    cm.inGameDirectionEvent_AskAnswerTime(4000)
                } else {
                    if (status === a++) {
                        cm.effect_Text(["#fn黑体##fs25#我只是回到原来所在的地方去而已。", ""], [0, 2000, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                        cm.inGameDirectionEvent_AskAnswerTime(4000)
                    } else {
                        if (status === a++) {
                            cm.effect_Text(["#fn黑体##fs25#呵呵……当你的意志……发生一丝动摇的瞬间,我就会重新出现在你面前。", ""], [0, 3250, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                            cm.inGameDirectionEvent_AskAnswerTime(5250)
                        } else {
                            if (status === a++) {
                                cm.effect_Text(["#fn黑体##fs25#从那个黑暗、深不见底的地方……", ""], [0, 2000, 4, 0, 0, 1, 4, 0, 0, 0, 0, 0]);
                                cm.inGameDirectionEvent_AskAnswerTime(4000)
                            } else {
                                if (status === a++) {
                                    cm.setStandAloneMode(false);
                                    cm.inGameDirectionEvent_ForcedFlip15(700, 0, 0, 0, 0);
                                    cm.setInGameDirectionMode(false, true, false);
                                    cm.forceStartQuest(34905, "");
                                    cm.dispose();
                                    cm.warp(cm.getNumberFromQuestInfo(34905, "map"), 0)
                                }
                            }
                        }
                    }
                }
            }
        }
    }
}

function action4(d, c, b) {
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {}
    }
}

function randomNum(b, a) {
    switch (arguments.length) {
        case 1:
            return parseInt(Math.random() * b + 1, 10);
            break;
        case 2:
            return parseInt(Math.random() * (a - b + 1) + b, 10);
            break;
        default:
            return 0;
            break
    }
};